What Is UI and UX? A Simple Guide for Businesses

UI and UX are two of the most important parts of any digital product, yet they are often misunderstood.

Businesses regularly use the terms together, but UI and UX are not the same thing.

UI focuses on how a digital product looks, responds and communicates visually. UX focuses on how easy, useful and satisfying that product is to use.

Both disciplines are essential for:

  • Business websites
  • Mobile applications
  • SaaS platforms
  • Ecommerce stores
  • Customer portals
  • Dashboards
  • Booking systems
  • Internal software
  • AI chatbots
  • Digital products

A product can look impressive but still frustrate users. It can also function correctly while appearing outdated, confusing or difficult to trust.

This guide explains what UI and UX mean, how they differ, what a UI/UX designer does, which platforms designers use and whether coding is required. It also covers the main rules of interface design, how AI is affecting the industry and how businesses can choose the right UI/UX partner.

TLDR: What are UI and UX?

UI stands for user interface.

UX stands for user experience.

UI design focuses on the visual and interactive elements people use, including:

  • Buttons
  • Menus
  • Colours
  • Typography
  • Forms
  • Icons
  • Cards
  • Navigation
  • Page layouts

UX design focuses on the complete journey a user takes while trying to achieve a goal.

This can include:

  • Finding information
  • Booking a service
  • Buying a product
  • Creating an account
  • Uploading a document
  • Completing onboarding
  • Contacting support

A simple way to understand the difference is:

  • UI determines what the product looks like and how its controls appear
  • UX determines whether the product is clear, useful and easy to use

Strong digital products need both.

What is UI and UX?

UI and UX are connected design disciplines that shape how people interact with digital products.

UI design is concerned with the visible interface.

UX design is concerned with the overall experience.

For example, consider an online booking system.

The UI includes:

  • The appearance of the calendar
  • The colour of available time slots
  • The style of the buttons
  • The typography
  • The confirmation message
  • The form layout

The UX includes:

  • How easily users find the booking page
  • Whether the available times are understandable
  • How many details they must enter
  • Whether they can correct a mistake
  • Whether they receive clear confirmation
  • Whether they can cancel or reschedule

The two areas influence one another.

A clear booking journey may still feel unreliable if the interface looks inconsistent. A visually polished interface may still perform poorly if users cannot understand what to do.

UI vs UX at a glance

AreaUI designUX design
Main focusVisual and interactive interfaceComplete user journey
Main questionHow should this look and respond?How should this work and feel?
Typical outputDetailed screen designsUser flows and wireframes
Common concernsColour, typography and componentsUsability, structure and task completion
User researchMay inform visual decisionsCentral to the process
PrototypingShows interface behaviourTests the wider journey
Success measureClarity and consistencyEase, usefulness and satisfaction
Development handoverProvides visual specificationsProvides journey and behaviour requirements

What is UI design?

User-interface design focuses on the appearance and behaviour of a digital product.

A UI designer creates the visual language that connects different pages, screens and features.

The aim is to make the interface:

  • Attractive
  • Consistent
  • Understandable
  • Accessible
  • Responsive
  • Appropriate for the brand

UI design can include:

  • Colour palettes
  • Typography
  • Buttons
  • Links
  • Form fields
  • Navigation menus
  • Icons
  • Images
  • Cards
  • Containers
  • Tooltips
  • Notifications
  • Hover states
  • Loading states
  • Error messages
  • Mobile layouts
  • Animation

Strong UI design helps users recognise which elements are interactive and understand what will happen when they select them.

For example, the main call-to-action button may use a prominent colour, while secondary actions use a quieter visual style.

These individual decisions may appear small, but together they influence how confidently users interact with the product.

What does a UI designer do?

A UI designer may be responsible for:

  • Applying the brand to a digital product
  • Creating page and screen layouts
  • Designing buttons and controls
  • Selecting fonts and colours
  • Creating reusable components
  • Designing desktop and mobile screens
  • Defining spacing rules
  • Creating interaction states
  • Producing icons or visual assets
  • Preparing developer specifications
  • Maintaining a design system

A UI designer should consider more than what a screen looks like when it is static.

They also need to plan what happens when a user:

  • Hovers over a button
  • Selects a field
  • Enters incorrect information
  • Uploads a file
  • Waits for something to load
  • Completes a task
  • Reaches an empty screen
  • Uses the product on mobile

These different conditions are often called states.

What is UX design?

User-experience design focuses on how a product works from the user’s perspective.

A UX designer examines the complete journey someone takes while trying to achieve a goal.

This might include:

  • Finding a service
  • Comparing subscription plans
  • Purchasing a product
  • Uploading a document
  • Completing a registration form
  • Learning how to use a feature
  • Contacting customer support
  • Cancelling an account

UX design often involves:

  • User research
  • Competitor research
  • Interviews
  • Surveys
  • Customer journey mapping
  • Information architecture
  • User flows
  • Wireframes
  • Prototypes
  • Usability testing
  • Accessibility planning
  • Content hierarchy
  • Conversion optimisation

The aim is to remove unnecessary confusion, effort and delay.

What does a UX designer do?

A UX designer may begin by learning about:

  • The business
  • Its customers
  • The product
  • Existing problems
  • Technical restrictions
  • Commercial goals

They may ask:

  • Who will use the product?
  • What are users trying to achieve?
  • What information do they need?
  • What currently causes frustration?
  • Which steps are unnecessary?
  • Which actions matter most to the business?
  • What could prevent users from continuing?

The UX designer then maps the journey and creates an early structure.

This usually happens before detailed visual styling.

What is the difference between UI and UX?

UI and UX solve different types of problems.

UI asks:

  • What should this button look like?
  • Which colours should be used?
  • How should this form be spaced?
  • Which icon communicates the action?
  • How should the interface respond when selected?

UX asks:

  • Why is the user on this screen?
  • What are they trying to achieve?
  • Is the journey easy to understand?
  • Are there too many steps?
  • Is important information missing?
  • What should happen next?

The two disciplines should work together throughout the project.

UI and UX example: ecommerce checkout

Consider an ecommerce checkout.

The UI includes:

  • Button styling
  • Input fields
  • Progress indicator
  • Payment icons
  • Typography
  • Error colours
  • Order-summary layout

The UX includes:

  • Whether guest checkout is available
  • How many stages are required
  • Whether delivery costs are shown early
  • How errors are explained
  • Whether users can edit their basket
  • Whether payment feels secure
  • Whether confirmation is clear

A checkout can look modern but still lose sales if it creates too much friction.

UI and UX example: SaaS onboarding

For a SaaS platform, the UI might include:

  • Dashboard layout
  • Navigation
  • Progress bars
  • Form controls
  • Tooltips
  • Empty states

The UX might include:

  • How users create an account
  • Which features they see first
  • Whether setup is understandable
  • How quickly they reach value
  • Whether help is available
  • How progress is saved

Good UX helps users understand the product without feeling overwhelmed.

Good UI makes that journey visually clear.

What does a UI/UX designer do?

A UI/UX designer plans how people interact with a website, application or digital platform.

The exact role varies between companies.

In larger organisations, UI and UX may be separate jobs.

A project may include:

  • UX researcher
  • UX designer
  • UI designer
  • Interaction designer
  • Product designer
  • Content designer
  • Design systems designer

In smaller teams, one UI/UX designer may handle several of these areas.

Typical UI/UX responsibilities

A UI/UX designer may:

  1. Learn about the business and audience
  2. Review customer feedback and analytics
  3. Research competing products
  4. Map user journeys
  5. Create a sitemap or screen structure
  6. Produce wireframes
  7. Design the visual interface
  8. Create responsive versions
  9. Build an interactive prototype
  10. Test the experience
  11. Prepare designs for development
  12. Review the built product

UI designer vs UX designer vs product designer

RolePrimary focusTypical responsibilities
UI designerVisual interfaceScreens, components, typography and states
UX designerUser journeyResearch, flows, wireframes and usability
Product designerWider product experienceUI, UX, product decisions and iteration
UX researcherUser evidenceInterviews, surveys and usability studies
Interaction designerInterface behaviourTransitions, states and interactions
Content designerLanguage and informationLabels, guidance and content hierarchy

Job titles vary between organisations, so businesses should review the actual responsibilities rather than relying only on the title.

What is user research?

User research helps designers understand how real people think, behave and complete tasks.

Research methods may include:

  • Customer interviews
  • Surveys
  • Observation
  • Analytics
  • Support-ticket analysis
  • Search data
  • Usability testing
  • Session recordings
  • Heatmaps
  • Competitor reviews

Research does not always require a large formal study.

Even reviewing ten customer-support conversations may reveal repeated confusion that should influence the design.

What is a user flow?

A user flow shows the sequence of steps someone takes to complete a task.

For example, a quote-request flow might be:

  1. Visit the service page
  2. Select Request a Quote
  3. Choose a service
  4. Enter project information
  5. Add contact details
  6. Review the information
  7. Submit the request
  8. Receive confirmation

A user flow helps the team identify unnecessary stages and missing information.

What is a wireframe?

A wireframe is a simplified layout that shows the structure of a screen or page.

Wireframes normally focus on:

  • Content order
  • Navigation
  • Buttons
  • Forms
  • Images
  • Page sections
  • Calls to action

They usually avoid detailed colours, final typography and polished imagery.

This allows the business to approve the structure before time is spent producing detailed interface designs.

What is a prototype?

A prototype is an interactive version of a proposed product.

It may allow users to:

  • Move between screens
  • Open menus
  • Select buttons
  • Complete simulated tasks
  • View overlays
  • Test a checkout
  • Experience onboarding

A prototype is not necessarily a working product.

It is a testable representation that helps teams identify issues before development begins.

Wireframe vs mock-up vs prototype

Design outputPurposeLevel of detail
SketchExplore early ideasVery low
WireframePlan structure and hierarchyLow
Mock-upShow visual appearanceHigh
PrototypeDemonstrate interaction and journeyMedium to high
Design systemDefine reusable rules and componentsHigh

What is a design system?

A design system is a shared collection of interface rules, reusable components and guidance.

It may include:

  • Colours
  • Typography
  • Spacing
  • Buttons
  • Inputs
  • Cards
  • Navigation
  • Tables
  • Alerts
  • Icons
  • Interaction states
  • Accessibility requirements

A design system helps businesses create consistent experiences across multiple products and pages.

It can also reduce development time because designers and developers reuse established components rather than rebuilding everything.

Popular UI and UX platforms

UI/UX designers use different platforms for research, planning, interface design, prototyping and development handover.

The most appropriate platform depends on:

  • Team size
  • Operating system
  • Type of product
  • Required prototype detail
  • Collaboration requirements
  • Developer workflow
  • Budget
  • Whether the final website will be published from the tool

Popular platforms include:

  • Figma
  • Sketch
  • Framer
  • Penpot
  • Axure RP
  • Miro

Figma

Figma is a browser-based interface design and prototyping platform.

It is widely used for:

  • Website design
  • Mobile app design
  • SaaS dashboards
  • Interactive prototypes
  • Design systems
  • Team collaboration
  • Developer handover

Figma allows multiple people to work within the same design file and leave comments directly on the canvas.

It also supports reusable components, shared libraries and design variables.

Figma is best suited to:

  • Product teams
  • Agencies
  • Remote teams
  • SaaS businesses
  • Designers and developers working together
  • Large design systems

Main strengths

  • Cross-platform access
  • Real-time collaboration
  • Interface design
  • Prototyping
  • Reusable components
  • Design libraries
  • Developer inspection
  • Large plugin ecosystem

Considerations

  • Advanced files can become complex
  • Team permissions require organisation
  • Some collaboration and developer features depend on the selected plan
  • It is primarily a design tool rather than a complete production website platform

Sketch

Sketch is a UI design and prototyping platform built for macOS.

It has historically been popular among digital product and application designers.

Sketch can be used for:

  • Interface design
  • Reusable symbols
  • Design systems
  • Prototyping
  • Collaboration
  • Developer handover

Sketch is best suited to:

  • Designers using macOS
  • Established Apple-based design teams
  • Product and application design
  • Teams with existing Sketch libraries

Main strengths

  • Focused interface-design environment
  • Strong native macOS experience
  • Reusable components
  • Prototyping
  • Libraries
  • Offline desktop application

Considerations

  • The main design application requires macOS
  • Mixed-device teams may prefer a browser-first platform
  • Existing workflows and libraries can influence whether migration is worthwhile

Framer

Framer combines visual website design with development and publishing.

It is commonly used for:

  • Marketing websites
  • Landing pages
  • Startup websites
  • Portfolios
  • Interactive web experiences
  • High-fidelity website prototypes

Unlike a traditional design-only platform, Framer can be used to publish the final website.

Framer is best suited to:

  • Marketing designers
  • Startups
  • Landing pages
  • Portfolio websites
  • Teams wanting to design and publish in one place

Main strengths

  • Visual responsive design
  • Website publishing
  • Animation and interaction
  • Built-in hosting
  • Content management
  • AI-assisted layout generation
  • No traditional developer handover for straightforward websites

Considerations

  • It is more website-focused than app-focused
  • Advanced web applications normally require additional technology
  • Teams should assess CMS, integration and migration requirements
  • Not every product design project should be developed directly in Framer

Penpot

Penpot is an open-source design and prototyping platform.

It is designed to improve collaboration between designers and developers using open web standards.

Penpot can be used for:

  • Interface design
  • Prototyping
  • Design systems
  • Team collaboration
  • Developer handover

It also provides self-hosting options, which may appeal to organisations that want greater control over their design infrastructure.

Penpot is best suited to:

  • Open-source teams
  • Organisations requiring self-hosting
  • Cross-platform teams
  • Designers and developers using web-based workflows
  • Teams looking for an alternative to proprietary design platforms

Main strengths

  • Open-source
  • Browser based
  • Cross platform
  • Self-hosting option
  • Prototyping
  • Design systems
  • Developer-friendly output

Considerations

  • Smaller plugin and community ecosystem than some established competitors
  • Teams may need to adapt their existing processes
  • Highly advanced workflows should be tested before migration

Axure RP

Axure RP is a prototyping platform focused on detailed interactions, logic and complex product behaviour.

It is often used for:

  • Enterprise software
  • Complex dashboards
  • Detailed form behaviour
  • Conditional prototypes
  • Data-driven prototypes
  • Product requirements

Axure allows designers to create prototypes containing variables, conditions and dynamic content.

Axure is best suited to:

  • Enterprise applications
  • Complex product journeys
  • Detailed functional prototypes
  • Business-analysis teams
  • Products requiring conditional logic

Main strengths

  • Advanced prototype logic
  • Conditional interactions
  • Dynamic panels
  • Form behaviour
  • Detailed documentation
  • Useful for testing complex systems

Considerations

  • Steeper learning curve
  • May be excessive for simple websites
  • Visual interface design can feel less direct than in tools focused primarily on UI
  • Teams should decide whether highly detailed prototypes justify the added effort

Miro

Miro is a collaborative online whiteboard rather than a dedicated high-fidelity UI design platform.

It is commonly used during the earlier stages of UI/UX work.

Design teams use Miro for:

  • Workshops
  • Brainstorming
  • User journeys
  • Customer personas
  • Affinity mapping
  • Sitemap planning
  • Research synthesis
  • Service blueprints
  • Early wireframes

Miro is best suited to:

  • Remote workshops
  • Strategy sessions
  • Research organisation
  • Cross-functional collaboration
  • Early-stage planning

Main strengths

  • Large collaborative canvas
  • Templates
  • Real-time workshops
  • Sticky notes
  • Journey mapping
  • Easy stakeholder participation

Considerations

  • Not intended for final detailed interface design
  • Large boards can become difficult to organise
  • A separate platform is normally required for high-fidelity UI and prototyping

UI/UX platforms compared

PlatformBest forInterface designPrototypingCollaborationWebsite publishing
FigmaComplete product-design workflowsExcellentStrongExcellentNo
SketchMac-based product-design teamsExcellentStrongStrongNo
FramerDesigning and publishing websitesStrongStrongStrongYes
PenpotOpen-source and self-hosted workflowsStrongStrongStrongNo
Axure RPComplex functional prototypesModerateExcellentModerateNo
MiroResearch, workshops and journey mappingBasicBasicExcellentNo

Which UI/UX platform is best?

There is no single best UI/UX platform for every team.

Choose Figma when you need a broad collaborative product-design platform used across designers, developers and stakeholders.

Choose Sketch when your design team works primarily on macOS and already uses Sketch-based libraries and workflows.

Choose Framer when the project is a marketing website or landing page that may be designed and published in the same platform.

Choose Penpot when open-source software, web standards or self-hosting are important.

Choose Axure RP when the prototype needs advanced logic, variables or realistic enterprise behaviour.

Choose Miro for research, workshops, journey mapping and early planning rather than final interface production.

Many teams use more than one platform.

For example:

  1. Miro for workshops and user journeys
  2. Figma for detailed interface design
  3. Axure for a complex functional prototype
  4. A development platform for the completed product

UI/UX platform decision table

RequirementRecommended platform
Collaborative website and app designFigma
Mac-native UI designSketch
Design and publish a marketing websiteFramer
Open-source or self-hosted designPenpot
Complex conditional prototypeAxure RP
Remote workshop and journey mappingMiro
Large reusable design systemFigma, Sketch or Penpot
Early-stage brainstormingMiro
No-code website productionFramer

Does UI/UX need coding?

UI/UX design does not always require coding.

Most designers create wireframes, interfaces and prototypes using visual tools.

They are not usually responsible for developing the complete product.

However, understanding basic development concepts can make a designer more effective.

Knowledge of HTML, CSS and JavaScript can help a designer understand:

  • Technical feasibility
  • Responsive layouts
  • Component behaviour
  • Browser limitations
  • Performance
  • Accessibility
  • Development effort
  • Design handover

When is coding useful for a UI/UX designer?

Coding knowledge is useful when a designer:

  • Works closely with developers
  • Designs complex responsive interfaces
  • Creates website interactions
  • Uses no-code or low-code platforms
  • Builds design systems
  • Reviews the developed product
  • Works independently
  • Wants to prototype more realistic behaviour

Do UI/UX designers build websites?

Some do and some do not.

A UI/UX designer may only create the design and prototype.

A website developer then builds the final product.

Other designers use platforms such as Framer, Webflow or WordPress to produce complete websites.

The right workflow depends on the designer’s skills and the project’s requirements.

Nertia’s Website Design and Development service combines UI/UX planning, visual design and responsive development within one connected process.

What are the four golden rules of UI design?

There are many interface-design principles, but four core rules provide a useful foundation.

1. Keep the interface consistent

Consistency helps users learn how a product works.

Elements with the same purpose should look and behave in similar ways.

Maintain consistency across:

  • Buttons
  • Colours
  • Typography
  • Icons
  • Navigation
  • Forms
  • Spacing
  • Messages
  • Interaction states

If two buttons perform the same type of action, they should not look completely unrelated without a reason.

A design system helps teams maintain this consistency.

2. Make actions clear

Users should be able to recognise what they can interact with.

Buttons should look like buttons.

Links should be identifiable.

Form fields should have clear labels.

The most important action should stand out without competing against several equally prominent controls.

Specific labels are often more helpful than generic ones.

For example:

  • Request a Quote is clearer than Submit
  • Create Account is clearer than Continue
  • Download the Guide is clearer than Click Here

3. Give users feedback

The interface should respond when users take an action.

Feedback may include:

  • Loading indicators
  • Button-state changes
  • Progress bars
  • Confirmation messages
  • Error messages
  • Success notifications
  • Upload progress
  • Empty states

Without feedback, users may click repeatedly or assume that the system is not working.

4. Reduce unnecessary complexity

A good interface makes complicated tasks feel manageable.

This may involve:

  • Dividing long forms into stages
  • Showing advanced options only when required
  • Removing unnecessary fields
  • Prioritising key navigation
  • Grouping related information
  • Using plain language
  • Breaking long content into sections

Reducing complexity does not always mean removing useful functionality.

It means presenting it at the right time and in the clearest way.

Additional UI design principles

Use clear visual hierarchy

Visual hierarchy shows users what is most important.

It can be created using:

  • Size
  • Weight
  • Contrast
  • Spacing
  • Position
  • Colour

The page heading should normally be more prominent than supporting text.

A primary action should be easier to find than a secondary option.

Follow familiar patterns

Users bring expectations from other digital products.

For example:

  • A logo often links to the homepage
  • A magnifying glass represents search
  • Underlined text is often a link
  • A basket represents selected products
  • A cog represents settings

Familiar patterns reduce the amount of learning required.

Prevent errors

Good UI design should reduce the chance of users making mistakes.

This can include:

  • Clear form labels
  • Input examples
  • Helpful defaults
  • Confirmation before destructive actions
  • Preventing impossible selections
  • Explaining password requirements early

Make errors recoverable

When an error occurs, explain:

  • What happened
  • Where the problem is
  • How to correct it
  • Whether entered information has been saved

Avoid technical messages that users cannot act on.

What are the four types of UI?

User interfaces can be grouped into four common types.

1. Graphical user interface

A graphical user interface, or GUI, uses visual elements such as:

  • Buttons
  • Icons
  • Windows
  • Forms
  • Menus
  • Cards

Most websites, mobile apps and desktop applications use graphical interfaces.

Users interact by selecting, dragging, scrolling or tapping rather than typing technical commands.

2. Command-line interface

A command-line interface allows users to interact by typing commands.

It is commonly used by:

  • Developers
  • System administrators
  • Technical teams
  • Data specialists

Command-line interfaces can be fast and powerful but generally require more specialist knowledge.

3. Voice user interface

A voice user interface allows users to interact through speech.

Examples include:

  • Smart speakers
  • Voice assistants
  • Telephone support systems
  • Voice-controlled applications
  • In-car systems

Voice interfaces require clear prompts, accurate speech recognition and carefully planned conversational journeys.

4. Gesture-based interface

A gesture-based interface responds to physical movements.

Examples include:

  • Swiping
  • Pinching to zoom
  • Dragging
  • Motion controls
  • Virtual-reality movement
  • Augmented-reality interactions

Gestures should feel natural and should not depend on hidden actions that users are unlikely to discover.

Types of UI compared

Interface typeInteraction methodCommon examplesMain consideration
GraphicalClick, tap and scrollWebsites and appsVisual clarity
Command lineTyped commandsDeveloper toolsLearning requirement
VoiceSpoken languageSmart assistantsRecognition and privacy
Gesture basedPhysical movementMobile and VRDiscoverability

Many modern products combine several interface types.

A mobile application may include graphical controls, voice input and gestures within one experience.

Why UI and UX matter for businesses

UI and UX can directly influence business performance.

A confusing website may cause potential customers to leave before making an enquiry.

A complicated checkout may reduce sales.

A poorly organised dashboard may increase customer-support requests.

Strong UI and UX can help businesses:

  • Increase conversions
  • Improve customer satisfaction
  • Reduce abandoned journeys
  • Build trust
  • Lower support demand
  • Improve accessibility
  • Increase product adoption
  • Improve retention
  • Encourage repeat use
  • Reduce development rework

Design is not only a visual investment.

It affects how effectively a product supports customers and the business.

How UI/UX affects conversions

Conversion problems are not always caused by the offer itself.

Users may leave because:

  • The main action is difficult to find
  • The form is too long
  • The interface feels untrustworthy
  • Pricing is unclear
  • The product does not explain what happens next
  • Mobile controls are difficult to use
  • Errors are not explained
  • Pages load too slowly

UI/UX design helps identify and reduce these barriers.

How UI/UX reduces support demand

A well-designed product explains itself.

Clear navigation, labels, onboarding and feedback can reduce questions such as:

  • Where do I find this feature?
  • Has my payment worked?
  • How do I upload a document?
  • Has my form been submitted?
  • How do I change my details?

UI/UX design can therefore improve both the customer experience and internal efficiency.

UI/UX and accessibility

Accessibility should be considered throughout the design process.

Important areas include:

  • Colour contrast
  • Text size
  • Keyboard navigation
  • Focus states
  • Form labels
  • Error messages
  • Touch-target size
  • Captions
  • Alternative text
  • Heading structure
  • Motion
  • Screen-reader compatibility

Designers should not depend only on colour to communicate meaning.

For example, an error field should include a written explanation rather than only turning red.

UI/UX and responsive design

Users may access a product through:

  • Desktop computers
  • Laptops
  • Tablets
  • Mobile phones
  • Large monitors

A responsive interface adapts to available screen space.

This may involve changing:

  • Column layouts
  • Navigation
  • Font sizes
  • Spacing
  • Form structure
  • Table presentation
  • Image size
  • Button width

Mobile design should not be treated as a smaller copy of the desktop screen.

The designer should consider the user’s context, available space and touch interaction.

What is usability testing?

Usability testing involves observing people as they try to complete tasks using a design or product.

A test participant might be asked to:

  • Create an account
  • Find a service
  • Complete checkout
  • Upload a document
  • Change a subscription
  • Contact support

The design team observes where the participant:

  • Hesitates
  • Becomes confused
  • Makes mistakes
  • Misses information
  • Abandons the task

The aim is to test the product, not the person.

When should usability testing happen?

Testing can happen:

  • During wireframing
  • During prototyping
  • Before development
  • During development
  • After launch
  • Following major changes

Testing earlier can prevent expensive development changes later.

Testing after launch can reveal how the product performs with real customers.

UI/UX process for a business project

A professional UI/UX project may follow eight stages.

1. Discovery

The designer learns about:

  • Business objectives
  • Audience
  • Product
  • Competitors
  • Technology
  • Current issues

2. Research

The team gathers evidence from:

  • Users
  • Analytics
  • Customer support
  • Stakeholders
  • Competitor products

3. User journeys and structure

The designer maps important tasks and organises the product’s information.

4. Wireframing

Simplified screens are created to establish hierarchy and functionality.

5. Visual design

The brand and interface styles are applied to the approved structure.

6. Prototyping

Screens are connected to demonstrate interactions and flows.

7. Testing

Users and stakeholders test the proposed experience.

8. Development handover and review

The final designs, components and behaviours are provided to developers.

The designer may also review the developed product to identify differences from the approved design.

UI/UX process at a glance

StagePurposeTypical output
DiscoveryUnderstand the businessProject goals
ResearchUnderstand usersFindings and insights
StructurePlan journeysUser flows and sitemap
WireframesPlan screensLow-detail layouts
UI designApply the visual systemDetailed screens
PrototypeDemonstrate behaviourClickable experience
TestingIdentify usability problemsTest findings
HandoverSupport developmentSpecifications and assets

What should businesses prepare before a UI/UX project?

A project moves more efficiently when the business can provide clear information.

Useful materials include:

  • Business objectives
  • Target users
  • Customer feedback
  • Website or app analytics
  • Current pain points
  • Competitor examples
  • Brand guidelines
  • Required features
  • Technical limitations
  • Existing product access
  • Support enquiries
  • Project deadlines
  • Budget range

Businesses should also identify the main actions users need to complete.

For example:

  • Request a quote
  • Purchase a product
  • Complete onboarding
  • Upload a file
  • Book an appointment
  • Use a core feature

Clear objectives help the designer focus on meaningful improvements rather than making visual changes without a wider purpose.

UI/UX project preparation checklist

Before starting, prepare:

  • Product goal
  • Target audience
  • Key user tasks
  • Current problems
  • Existing data
  • Customer feedback
  • Required features
  • Technical platform
  • Brand assets
  • Competitor references
  • Internal stakeholders
  • Approval process
  • Budget
  • Timeline

Does UI/UX improve SEO?

UI and UX can indirectly support search performance.

Search optimisation still depends on areas such as:

  • Relevant content
  • Crawlable pages
  • Metadata
  • Internal linking
  • Technical performance
  • Authority

However, UI and UX can improve:

  • Mobile usability
  • Page structure
  • Readability
  • Navigation
  • Accessibility
  • Loading behaviour
  • Engagement
  • Conversion after the search visit

A page that ranks well but provides a confusing experience may fail to turn visitors into customers.

UI/UX and AI chatbots

An AI chatbot is also a user interface.

Its design should consider:

  • Chat launcher placement
  • Opening message
  • Suggested questions
  • Input controls
  • Message readability
  • Human handover
  • Error states
  • Mobile layouts
  • Accessibility
  • Data collection

Nertia’s AI Chatbot Maker allows businesses to customise the chatbot’s appearance, knowledge and customer journey.

The chatbot should feel like part of the website rather than an unrelated widget.

Is UI/UX being replaced by AI?

AI is changing UI and UX design, but it is unlikely to replace the complete design process.

AI tools can already help designers:

  • Generate layout ideas
  • Create draft copy
  • Suggest colour systems
  • Produce images
  • Summarise research
  • Create wireframes
  • Build component variations
  • Generate prototypes
  • Analyse feedback
  • Produce code

These capabilities can accelerate production and reduce repetitive work.

However, AI does not automatically understand:

  • The full business context
  • Customer motivations
  • Internal constraints
  • Brand positioning
  • Ethical risks
  • Technical limitations
  • Accessibility requirements
  • Commercial priorities

A generated interface may look professional while solving the wrong problem.

What will AI change about UI/UX roles?

Designers may spend less time manually creating basic layouts and more time:

  • Directing AI tools
  • Reviewing outputs
  • Researching users
  • Defining strategy
  • Testing experiences
  • Managing design systems
  • Solving complex journeys
  • Working with developers
  • Making ethical decisions

AI is more likely to become a standard tool within the design process than a complete replacement for professional designers.

AI-generated design vs human-led design

AI-generated designHuman-led design
Fast initial outputDeeper understanding of context
Produces many variationsPrioritises the right problem
Useful for repetitive tasksInterprets research and behaviour
Can generate generic layoutsCan create distinctive experiences
Requires reviewProvides judgement and accountability
May overlook accessibilityCan design around diverse needs
Depends on prompts and trainingCan question the original brief

The strongest approach usually combines AI efficiency with human judgement.

How AI is changing UI/UX platforms

Modern design platforms increasingly use AI to assist with:

  • Wireframe generation
  • Layout creation
  • Content generation
  • Image production
  • Component suggestions
  • Translation
  • Prototype creation
  • Design-system management
  • Developer handover

AI can help teams move beyond a blank canvas more quickly.

However, generated outputs should still be reviewed for consistency, accessibility and usability.

How to choose a UI/UX designer

When choosing a UI/UX designer or agency, look beyond the appearance of the portfolio.

A visually polished portfolio does not automatically demonstrate strong research or problem solving.

Ask how the designer approaches:

  • Discovery
  • User research
  • User journeys
  • Wireframes
  • Accessibility
  • Responsive design
  • Prototyping
  • Testing
  • Developer handover

Review relevant experience

Designing a marketing website is different from designing:

  • A SaaS dashboard
  • Mobile application
  • Ecommerce checkout
  • Booking system
  • Customer portal
  • Internal business platform

Review whether the designer understands products with similar users and complexity.

Ask for the thinking behind the work

A strong case study should explain:

  • The original problem
  • The target user
  • Research findings
  • Design decisions
  • Challenges
  • Testing
  • Results

A final screen alone does not show whether the designer solved the right problem.

Confirm the deliverables

Ask whether the project includes:

  • Research
  • User flows
  • Wireframes
  • Desktop designs
  • Mobile designs
  • Prototype
  • Design system
  • Developer handover
  • Testing
  • Post-development review

Questions to ask a UI/UX designer

  1. What does your design process involve?
  2. How do you understand the target audience?
  3. What research is included?
  4. Will you create user flows?
  5. Are wireframes included?
  6. Will the designs be responsive?
  7. Which screen sizes are included?
  8. Will you create an interactive prototype?
  9. How is accessibility considered?
  10. Do you conduct usability testing?
  11. How are designs handed to developers?
  12. Is a design system included?
  13. How many revision stages are included?
  14. What happens after development begins?
  15. Can you review the completed product?

Warning signs when choosing a designer

Be cautious when a designer:

  • Begins detailed UI without understanding users
  • Cannot explain the design decisions
  • Focuses entirely on visual trends
  • Ignores mobile layouts
  • Does not consider accessibility
  • Provides no clear scope
  • Does not define revision stages
  • Cannot explain developer handover
  • Uses the same interface style for every client
  • Promises improved conversions without measurement

UI/UX agency vs freelancer vs in-house designer

OptionMain benefitMain consideration
FreelancerDirect contact and specialist supportCapacity may be limited
AgencyWider range of skillsHigher project cost
In-house designerContinuous product knowledgeRecruitment and salary commitment
Hybrid approachInternal knowledge with external specialistsRequires clear coordination

The right option depends on:

  • Project size
  • Complexity
  • Budget
  • Timeline
  • Ongoing design needs
  • Internal resources

How much does UI/UX design cost?

UI/UX pricing depends on:

  • Number of pages or screens
  • Research requirements
  • Product complexity
  • Number of user types
  • Responsive versions
  • Prototype detail
  • Design system requirements
  • Usability testing
  • Workshop requirements
  • Developer support

A small website-design project will usually cost less than designing a complete SaaS platform with several roles and complex workflows.

Common UI/UX pricing approaches

Pricing modelHow it worksBest suited to
Fixed project feeAgreed scope and priceClearly defined projects
Day rateCharged according to timeFlexible work
SprintFixed design periodFocused product problems
Monthly retainerOngoing design supportContinuous improvement
Embedded designerDesigner joins the product teamGrowing digital products

How do you measure UI/UX success?

Useful measures depend on the product’s goals.

Potential metrics include:

  • Conversion rate
  • Task completion
  • Checkout completion
  • Onboarding completion
  • Time required to complete a task
  • Error rate
  • Support requests
  • Customer satisfaction
  • Product adoption
  • Feature usage
  • Customer retention
  • Form abandonment

Visual preference alone is not enough to measure whether the experience works.

Create a clearer digital experience

UI and UX influence how people understand, trust and use a digital product.

UI controls the visual and interactive elements.

UX shapes the complete journey.

Both are needed to create websites and applications that feel professional, clear and easy to use.

Strong UI/UX design can help your business:

  • Reduce customer frustration
  • Improve conversions
  • Increase product adoption
  • Lower support demand
  • Improve accessibility
  • Create more consistent digital experiences

Nertia provides UI/UX and website design services for businesses creating or improving websites, SaaS platforms, dashboards and digital customer journeys.

Our process can include:

  • Discovery
  • User journeys
  • Wireframes
  • Responsive interface design
  • Interactive prototypes
  • Design systems
  • Developer-ready handover
  • Website development

Explore Nertia’s Website Design and Development service

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