UI and UX are two of the most important parts of any digital product, yet they are often misunderstood.
Businesses regularly use the terms together, but UI and UX are not the same thing.
UI focuses on how a digital product looks, responds and communicates visually. UX focuses on how easy, useful and satisfying that product is to use.
Both disciplines are essential for:
- Business websites
- Mobile applications
- SaaS platforms
- Ecommerce stores
- Customer portals
- Dashboards
- Booking systems
- Internal software
- AI chatbots
- Digital products
A product can look impressive but still frustrate users. It can also function correctly while appearing outdated, confusing or difficult to trust.
This guide explains what UI and UX mean, how they differ, what a UI/UX designer does, which platforms designers use and whether coding is required. It also covers the main rules of interface design, how AI is affecting the industry and how businesses can choose the right UI/UX partner.
TLDR: What are UI and UX?
UI stands for user interface.
UX stands for user experience.
UI design focuses on the visual and interactive elements people use, including:
- Buttons
- Menus
- Colours
- Typography
- Forms
- Icons
- Cards
- Navigation
- Page layouts
UX design focuses on the complete journey a user takes while trying to achieve a goal.
This can include:
- Finding information
- Booking a service
- Buying a product
- Creating an account
- Uploading a document
- Completing onboarding
- Contacting support
A simple way to understand the difference is:
- UI determines what the product looks like and how its controls appear
- UX determines whether the product is clear, useful and easy to use
Strong digital products need both.
What is UI and UX?
UI and UX are connected design disciplines that shape how people interact with digital products.
UI design is concerned with the visible interface.
UX design is concerned with the overall experience.
For example, consider an online booking system.
The UI includes:
- The appearance of the calendar
- The colour of available time slots
- The style of the buttons
- The typography
- The confirmation message
- The form layout
The UX includes:
- How easily users find the booking page
- Whether the available times are understandable
- How many details they must enter
- Whether they can correct a mistake
- Whether they receive clear confirmation
- Whether they can cancel or reschedule
The two areas influence one another.
A clear booking journey may still feel unreliable if the interface looks inconsistent. A visually polished interface may still perform poorly if users cannot understand what to do.
UI vs UX at a glance
| Area | UI design | UX design |
|---|---|---|
| Main focus | Visual and interactive interface | Complete user journey |
| Main question | How should this look and respond? | How should this work and feel? |
| Typical output | Detailed screen designs | User flows and wireframes |
| Common concerns | Colour, typography and components | Usability, structure and task completion |
| User research | May inform visual decisions | Central to the process |
| Prototyping | Shows interface behaviour | Tests the wider journey |
| Success measure | Clarity and consistency | Ease, usefulness and satisfaction |
| Development handover | Provides visual specifications | Provides journey and behaviour requirements |
What is UI design?
User-interface design focuses on the appearance and behaviour of a digital product.
A UI designer creates the visual language that connects different pages, screens and features.
The aim is to make the interface:
- Attractive
- Consistent
- Understandable
- Accessible
- Responsive
- Appropriate for the brand
UI design can include:
- Colour palettes
- Typography
- Buttons
- Links
- Form fields
- Navigation menus
- Icons
- Images
- Cards
- Containers
- Tooltips
- Notifications
- Hover states
- Loading states
- Error messages
- Mobile layouts
- Animation
Strong UI design helps users recognise which elements are interactive and understand what will happen when they select them.
For example, the main call-to-action button may use a prominent colour, while secondary actions use a quieter visual style.
These individual decisions may appear small, but together they influence how confidently users interact with the product.
What does a UI designer do?
A UI designer may be responsible for:
- Applying the brand to a digital product
- Creating page and screen layouts
- Designing buttons and controls
- Selecting fonts and colours
- Creating reusable components
- Designing desktop and mobile screens
- Defining spacing rules
- Creating interaction states
- Producing icons or visual assets
- Preparing developer specifications
- Maintaining a design system
A UI designer should consider more than what a screen looks like when it is static.
They also need to plan what happens when a user:
- Hovers over a button
- Selects a field
- Enters incorrect information
- Uploads a file
- Waits for something to load
- Completes a task
- Reaches an empty screen
- Uses the product on mobile
These different conditions are often called states.
What is UX design?
User-experience design focuses on how a product works from the user’s perspective.
A UX designer examines the complete journey someone takes while trying to achieve a goal.
This might include:
- Finding a service
- Comparing subscription plans
- Purchasing a product
- Uploading a document
- Completing a registration form
- Learning how to use a feature
- Contacting customer support
- Cancelling an account
UX design often involves:
- User research
- Competitor research
- Interviews
- Surveys
- Customer journey mapping
- Information architecture
- User flows
- Wireframes
- Prototypes
- Usability testing
- Accessibility planning
- Content hierarchy
- Conversion optimisation
The aim is to remove unnecessary confusion, effort and delay.
What does a UX designer do?
A UX designer may begin by learning about:
- The business
- Its customers
- The product
- Existing problems
- Technical restrictions
- Commercial goals
They may ask:
- Who will use the product?
- What are users trying to achieve?
- What information do they need?
- What currently causes frustration?
- Which steps are unnecessary?
- Which actions matter most to the business?
- What could prevent users from continuing?
The UX designer then maps the journey and creates an early structure.
This usually happens before detailed visual styling.
What is the difference between UI and UX?
UI and UX solve different types of problems.
UI asks:
- What should this button look like?
- Which colours should be used?
- How should this form be spaced?
- Which icon communicates the action?
- How should the interface respond when selected?
UX asks:
- Why is the user on this screen?
- What are they trying to achieve?
- Is the journey easy to understand?
- Are there too many steps?
- Is important information missing?
- What should happen next?
The two disciplines should work together throughout the project.
UI and UX example: ecommerce checkout
Consider an ecommerce checkout.
The UI includes:
- Button styling
- Input fields
- Progress indicator
- Payment icons
- Typography
- Error colours
- Order-summary layout
The UX includes:
- Whether guest checkout is available
- How many stages are required
- Whether delivery costs are shown early
- How errors are explained
- Whether users can edit their basket
- Whether payment feels secure
- Whether confirmation is clear
A checkout can look modern but still lose sales if it creates too much friction.
UI and UX example: SaaS onboarding
For a SaaS platform, the UI might include:
- Dashboard layout
- Navigation
- Progress bars
- Form controls
- Tooltips
- Empty states
The UX might include:
- How users create an account
- Which features they see first
- Whether setup is understandable
- How quickly they reach value
- Whether help is available
- How progress is saved
Good UX helps users understand the product without feeling overwhelmed.
Good UI makes that journey visually clear.
What does a UI/UX designer do?
A UI/UX designer plans how people interact with a website, application or digital platform.
The exact role varies between companies.
In larger organisations, UI and UX may be separate jobs.
A project may include:
- UX researcher
- UX designer
- UI designer
- Interaction designer
- Product designer
- Content designer
- Design systems designer
In smaller teams, one UI/UX designer may handle several of these areas.
Typical UI/UX responsibilities
A UI/UX designer may:
- Learn about the business and audience
- Review customer feedback and analytics
- Research competing products
- Map user journeys
- Create a sitemap or screen structure
- Produce wireframes
- Design the visual interface
- Create responsive versions
- Build an interactive prototype
- Test the experience
- Prepare designs for development
- Review the built product
UI designer vs UX designer vs product designer
| Role | Primary focus | Typical responsibilities |
|---|---|---|
| UI designer | Visual interface | Screens, components, typography and states |
| UX designer | User journey | Research, flows, wireframes and usability |
| Product designer | Wider product experience | UI, UX, product decisions and iteration |
| UX researcher | User evidence | Interviews, surveys and usability studies |
| Interaction designer | Interface behaviour | Transitions, states and interactions |
| Content designer | Language and information | Labels, guidance and content hierarchy |
Job titles vary between organisations, so businesses should review the actual responsibilities rather than relying only on the title.
What is user research?
User research helps designers understand how real people think, behave and complete tasks.
Research methods may include:
- Customer interviews
- Surveys
- Observation
- Analytics
- Support-ticket analysis
- Search data
- Usability testing
- Session recordings
- Heatmaps
- Competitor reviews
Research does not always require a large formal study.
Even reviewing ten customer-support conversations may reveal repeated confusion that should influence the design.
What is a user flow?
A user flow shows the sequence of steps someone takes to complete a task.
For example, a quote-request flow might be:
- Visit the service page
- Select Request a Quote
- Choose a service
- Enter project information
- Add contact details
- Review the information
- Submit the request
- Receive confirmation
A user flow helps the team identify unnecessary stages and missing information.
What is a wireframe?
A wireframe is a simplified layout that shows the structure of a screen or page.
Wireframes normally focus on:
- Content order
- Navigation
- Buttons
- Forms
- Images
- Page sections
- Calls to action
They usually avoid detailed colours, final typography and polished imagery.
This allows the business to approve the structure before time is spent producing detailed interface designs.
What is a prototype?
A prototype is an interactive version of a proposed product.
It may allow users to:
- Move between screens
- Open menus
- Select buttons
- Complete simulated tasks
- View overlays
- Test a checkout
- Experience onboarding
A prototype is not necessarily a working product.
It is a testable representation that helps teams identify issues before development begins.
Wireframe vs mock-up vs prototype
| Design output | Purpose | Level of detail |
|---|---|---|
| Sketch | Explore early ideas | Very low |
| Wireframe | Plan structure and hierarchy | Low |
| Mock-up | Show visual appearance | High |
| Prototype | Demonstrate interaction and journey | Medium to high |
| Design system | Define reusable rules and components | High |
What is a design system?
A design system is a shared collection of interface rules, reusable components and guidance.
It may include:
- Colours
- Typography
- Spacing
- Buttons
- Inputs
- Cards
- Navigation
- Tables
- Alerts
- Icons
- Interaction states
- Accessibility requirements
A design system helps businesses create consistent experiences across multiple products and pages.
It can also reduce development time because designers and developers reuse established components rather than rebuilding everything.
Popular UI and UX platforms
UI/UX designers use different platforms for research, planning, interface design, prototyping and development handover.
The most appropriate platform depends on:
- Team size
- Operating system
- Type of product
- Required prototype detail
- Collaboration requirements
- Developer workflow
- Budget
- Whether the final website will be published from the tool
Popular platforms include:
- Figma
- Sketch
- Framer
- Penpot
- Axure RP
- Miro
Figma
Figma is a browser-based interface design and prototyping platform.
It is widely used for:
- Website design
- Mobile app design
- SaaS dashboards
- Interactive prototypes
- Design systems
- Team collaboration
- Developer handover
Figma allows multiple people to work within the same design file and leave comments directly on the canvas.
It also supports reusable components, shared libraries and design variables.
Figma is best suited to:
- Product teams
- Agencies
- Remote teams
- SaaS businesses
- Designers and developers working together
- Large design systems
Main strengths
- Cross-platform access
- Real-time collaboration
- Interface design
- Prototyping
- Reusable components
- Design libraries
- Developer inspection
- Large plugin ecosystem
Considerations
- Advanced files can become complex
- Team permissions require organisation
- Some collaboration and developer features depend on the selected plan
- It is primarily a design tool rather than a complete production website platform
Sketch
Sketch is a UI design and prototyping platform built for macOS.
It has historically been popular among digital product and application designers.
Sketch can be used for:
- Interface design
- Reusable symbols
- Design systems
- Prototyping
- Collaboration
- Developer handover
Sketch is best suited to:
- Designers using macOS
- Established Apple-based design teams
- Product and application design
- Teams with existing Sketch libraries
Main strengths
- Focused interface-design environment
- Strong native macOS experience
- Reusable components
- Prototyping
- Libraries
- Offline desktop application
Considerations
- The main design application requires macOS
- Mixed-device teams may prefer a browser-first platform
- Existing workflows and libraries can influence whether migration is worthwhile
Framer
Framer combines visual website design with development and publishing.
It is commonly used for:
- Marketing websites
- Landing pages
- Startup websites
- Portfolios
- Interactive web experiences
- High-fidelity website prototypes
Unlike a traditional design-only platform, Framer can be used to publish the final website.
Framer is best suited to:
- Marketing designers
- Startups
- Landing pages
- Portfolio websites
- Teams wanting to design and publish in one place
Main strengths
- Visual responsive design
- Website publishing
- Animation and interaction
- Built-in hosting
- Content management
- AI-assisted layout generation
- No traditional developer handover for straightforward websites
Considerations
- It is more website-focused than app-focused
- Advanced web applications normally require additional technology
- Teams should assess CMS, integration and migration requirements
- Not every product design project should be developed directly in Framer
Penpot
Penpot is an open-source design and prototyping platform.
It is designed to improve collaboration between designers and developers using open web standards.
Penpot can be used for:
- Interface design
- Prototyping
- Design systems
- Team collaboration
- Developer handover
It also provides self-hosting options, which may appeal to organisations that want greater control over their design infrastructure.
Penpot is best suited to:
- Open-source teams
- Organisations requiring self-hosting
- Cross-platform teams
- Designers and developers using web-based workflows
- Teams looking for an alternative to proprietary design platforms
Main strengths
- Open-source
- Browser based
- Cross platform
- Self-hosting option
- Prototyping
- Design systems
- Developer-friendly output
Considerations
- Smaller plugin and community ecosystem than some established competitors
- Teams may need to adapt their existing processes
- Highly advanced workflows should be tested before migration
Axure RP
Axure RP is a prototyping platform focused on detailed interactions, logic and complex product behaviour.
It is often used for:
- Enterprise software
- Complex dashboards
- Detailed form behaviour
- Conditional prototypes
- Data-driven prototypes
- Product requirements
Axure allows designers to create prototypes containing variables, conditions and dynamic content.
Axure is best suited to:
- Enterprise applications
- Complex product journeys
- Detailed functional prototypes
- Business-analysis teams
- Products requiring conditional logic
Main strengths
- Advanced prototype logic
- Conditional interactions
- Dynamic panels
- Form behaviour
- Detailed documentation
- Useful for testing complex systems
Considerations
- Steeper learning curve
- May be excessive for simple websites
- Visual interface design can feel less direct than in tools focused primarily on UI
- Teams should decide whether highly detailed prototypes justify the added effort
Miro
Miro is a collaborative online whiteboard rather than a dedicated high-fidelity UI design platform.
It is commonly used during the earlier stages of UI/UX work.
Design teams use Miro for:
- Workshops
- Brainstorming
- User journeys
- Customer personas
- Affinity mapping
- Sitemap planning
- Research synthesis
- Service blueprints
- Early wireframes
Miro is best suited to:
- Remote workshops
- Strategy sessions
- Research organisation
- Cross-functional collaboration
- Early-stage planning
Main strengths
- Large collaborative canvas
- Templates
- Real-time workshops
- Sticky notes
- Journey mapping
- Easy stakeholder participation
Considerations
- Not intended for final detailed interface design
- Large boards can become difficult to organise
- A separate platform is normally required for high-fidelity UI and prototyping
UI/UX platforms compared
| Platform | Best for | Interface design | Prototyping | Collaboration | Website publishing |
|---|---|---|---|---|---|
| Figma | Complete product-design workflows | Excellent | Strong | Excellent | No |
| Sketch | Mac-based product-design teams | Excellent | Strong | Strong | No |
| Framer | Designing and publishing websites | Strong | Strong | Strong | Yes |
| Penpot | Open-source and self-hosted workflows | Strong | Strong | Strong | No |
| Axure RP | Complex functional prototypes | Moderate | Excellent | Moderate | No |
| Miro | Research, workshops and journey mapping | Basic | Basic | Excellent | No |
Which UI/UX platform is best?
There is no single best UI/UX platform for every team.
Choose Figma when you need a broad collaborative product-design platform used across designers, developers and stakeholders.
Choose Sketch when your design team works primarily on macOS and already uses Sketch-based libraries and workflows.
Choose Framer when the project is a marketing website or landing page that may be designed and published in the same platform.
Choose Penpot when open-source software, web standards or self-hosting are important.
Choose Axure RP when the prototype needs advanced logic, variables or realistic enterprise behaviour.
Choose Miro for research, workshops, journey mapping and early planning rather than final interface production.
Many teams use more than one platform.
For example:
- Miro for workshops and user journeys
- Figma for detailed interface design
- Axure for a complex functional prototype
- A development platform for the completed product
UI/UX platform decision table
| Requirement | Recommended platform |
|---|---|
| Collaborative website and app design | Figma |
| Mac-native UI design | Sketch |
| Design and publish a marketing website | Framer |
| Open-source or self-hosted design | Penpot |
| Complex conditional prototype | Axure RP |
| Remote workshop and journey mapping | Miro |
| Large reusable design system | Figma, Sketch or Penpot |
| Early-stage brainstorming | Miro |
| No-code website production | Framer |
Does UI/UX need coding?
UI/UX design does not always require coding.
Most designers create wireframes, interfaces and prototypes using visual tools.
They are not usually responsible for developing the complete product.
However, understanding basic development concepts can make a designer more effective.
Knowledge of HTML, CSS and JavaScript can help a designer understand:
- Technical feasibility
- Responsive layouts
- Component behaviour
- Browser limitations
- Performance
- Accessibility
- Development effort
- Design handover
When is coding useful for a UI/UX designer?
Coding knowledge is useful when a designer:
- Works closely with developers
- Designs complex responsive interfaces
- Creates website interactions
- Uses no-code or low-code platforms
- Builds design systems
- Reviews the developed product
- Works independently
- Wants to prototype more realistic behaviour
Do UI/UX designers build websites?
Some do and some do not.
A UI/UX designer may only create the design and prototype.
A website developer then builds the final product.
Other designers use platforms such as Framer, Webflow or WordPress to produce complete websites.
The right workflow depends on the designer’s skills and the project’s requirements.
Nertia’s Website Design and Development service combines UI/UX planning, visual design and responsive development within one connected process.
What are the four golden rules of UI design?
There are many interface-design principles, but four core rules provide a useful foundation.
1. Keep the interface consistent
Consistency helps users learn how a product works.
Elements with the same purpose should look and behave in similar ways.
Maintain consistency across:
- Buttons
- Colours
- Typography
- Icons
- Navigation
- Forms
- Spacing
- Messages
- Interaction states
If two buttons perform the same type of action, they should not look completely unrelated without a reason.
A design system helps teams maintain this consistency.
2. Make actions clear
Users should be able to recognise what they can interact with.
Buttons should look like buttons.
Links should be identifiable.
Form fields should have clear labels.
The most important action should stand out without competing against several equally prominent controls.
Specific labels are often more helpful than generic ones.
For example:
- Request a Quote is clearer than Submit
- Create Account is clearer than Continue
- Download the Guide is clearer than Click Here
3. Give users feedback
The interface should respond when users take an action.
Feedback may include:
- Loading indicators
- Button-state changes
- Progress bars
- Confirmation messages
- Error messages
- Success notifications
- Upload progress
- Empty states
Without feedback, users may click repeatedly or assume that the system is not working.
4. Reduce unnecessary complexity
A good interface makes complicated tasks feel manageable.
This may involve:
- Dividing long forms into stages
- Showing advanced options only when required
- Removing unnecessary fields
- Prioritising key navigation
- Grouping related information
- Using plain language
- Breaking long content into sections
Reducing complexity does not always mean removing useful functionality.
It means presenting it at the right time and in the clearest way.
Additional UI design principles
Use clear visual hierarchy
Visual hierarchy shows users what is most important.
It can be created using:
- Size
- Weight
- Contrast
- Spacing
- Position
- Colour
The page heading should normally be more prominent than supporting text.
A primary action should be easier to find than a secondary option.
Follow familiar patterns
Users bring expectations from other digital products.
For example:
- A logo often links to the homepage
- A magnifying glass represents search
- Underlined text is often a link
- A basket represents selected products
- A cog represents settings
Familiar patterns reduce the amount of learning required.
Prevent errors
Good UI design should reduce the chance of users making mistakes.
This can include:
- Clear form labels
- Input examples
- Helpful defaults
- Confirmation before destructive actions
- Preventing impossible selections
- Explaining password requirements early
Make errors recoverable
When an error occurs, explain:
- What happened
- Where the problem is
- How to correct it
- Whether entered information has been saved
Avoid technical messages that users cannot act on.
What are the four types of UI?
User interfaces can be grouped into four common types.
1. Graphical user interface
A graphical user interface, or GUI, uses visual elements such as:
- Buttons
- Icons
- Windows
- Forms
- Menus
- Cards
Most websites, mobile apps and desktop applications use graphical interfaces.
Users interact by selecting, dragging, scrolling or tapping rather than typing technical commands.
2. Command-line interface
A command-line interface allows users to interact by typing commands.
It is commonly used by:
- Developers
- System administrators
- Technical teams
- Data specialists
Command-line interfaces can be fast and powerful but generally require more specialist knowledge.
3. Voice user interface
A voice user interface allows users to interact through speech.
Examples include:
- Smart speakers
- Voice assistants
- Telephone support systems
- Voice-controlled applications
- In-car systems
Voice interfaces require clear prompts, accurate speech recognition and carefully planned conversational journeys.
4. Gesture-based interface
A gesture-based interface responds to physical movements.
Examples include:
- Swiping
- Pinching to zoom
- Dragging
- Motion controls
- Virtual-reality movement
- Augmented-reality interactions
Gestures should feel natural and should not depend on hidden actions that users are unlikely to discover.
Types of UI compared
| Interface type | Interaction method | Common examples | Main consideration |
|---|---|---|---|
| Graphical | Click, tap and scroll | Websites and apps | Visual clarity |
| Command line | Typed commands | Developer tools | Learning requirement |
| Voice | Spoken language | Smart assistants | Recognition and privacy |
| Gesture based | Physical movement | Mobile and VR | Discoverability |
Many modern products combine several interface types.
A mobile application may include graphical controls, voice input and gestures within one experience.
Why UI and UX matter for businesses
UI and UX can directly influence business performance.
A confusing website may cause potential customers to leave before making an enquiry.
A complicated checkout may reduce sales.
A poorly organised dashboard may increase customer-support requests.
Strong UI and UX can help businesses:
- Increase conversions
- Improve customer satisfaction
- Reduce abandoned journeys
- Build trust
- Lower support demand
- Improve accessibility
- Increase product adoption
- Improve retention
- Encourage repeat use
- Reduce development rework
Design is not only a visual investment.
It affects how effectively a product supports customers and the business.
How UI/UX affects conversions
Conversion problems are not always caused by the offer itself.
Users may leave because:
- The main action is difficult to find
- The form is too long
- The interface feels untrustworthy
- Pricing is unclear
- The product does not explain what happens next
- Mobile controls are difficult to use
- Errors are not explained
- Pages load too slowly
UI/UX design helps identify and reduce these barriers.
How UI/UX reduces support demand
A well-designed product explains itself.
Clear navigation, labels, onboarding and feedback can reduce questions such as:
- Where do I find this feature?
- Has my payment worked?
- How do I upload a document?
- Has my form been submitted?
- How do I change my details?
UI/UX design can therefore improve both the customer experience and internal efficiency.
UI/UX and accessibility
Accessibility should be considered throughout the design process.
Important areas include:
- Colour contrast
- Text size
- Keyboard navigation
- Focus states
- Form labels
- Error messages
- Touch-target size
- Captions
- Alternative text
- Heading structure
- Motion
- Screen-reader compatibility
Designers should not depend only on colour to communicate meaning.
For example, an error field should include a written explanation rather than only turning red.
UI/UX and responsive design
Users may access a product through:
- Desktop computers
- Laptops
- Tablets
- Mobile phones
- Large monitors
A responsive interface adapts to available screen space.
This may involve changing:
- Column layouts
- Navigation
- Font sizes
- Spacing
- Form structure
- Table presentation
- Image size
- Button width
Mobile design should not be treated as a smaller copy of the desktop screen.
The designer should consider the user’s context, available space and touch interaction.
What is usability testing?
Usability testing involves observing people as they try to complete tasks using a design or product.
A test participant might be asked to:
- Create an account
- Find a service
- Complete checkout
- Upload a document
- Change a subscription
- Contact support
The design team observes where the participant:
- Hesitates
- Becomes confused
- Makes mistakes
- Misses information
- Abandons the task
The aim is to test the product, not the person.
When should usability testing happen?
Testing can happen:
- During wireframing
- During prototyping
- Before development
- During development
- After launch
- Following major changes
Testing earlier can prevent expensive development changes later.
Testing after launch can reveal how the product performs with real customers.
UI/UX process for a business project
A professional UI/UX project may follow eight stages.
1. Discovery
The designer learns about:
- Business objectives
- Audience
- Product
- Competitors
- Technology
- Current issues
2. Research
The team gathers evidence from:
- Users
- Analytics
- Customer support
- Stakeholders
- Competitor products
3. User journeys and structure
The designer maps important tasks and organises the product’s information.
4. Wireframing
Simplified screens are created to establish hierarchy and functionality.
5. Visual design
The brand and interface styles are applied to the approved structure.
6. Prototyping
Screens are connected to demonstrate interactions and flows.
7. Testing
Users and stakeholders test the proposed experience.
8. Development handover and review
The final designs, components and behaviours are provided to developers.
The designer may also review the developed product to identify differences from the approved design.
UI/UX process at a glance
| Stage | Purpose | Typical output |
|---|---|---|
| Discovery | Understand the business | Project goals |
| Research | Understand users | Findings and insights |
| Structure | Plan journeys | User flows and sitemap |
| Wireframes | Plan screens | Low-detail layouts |
| UI design | Apply the visual system | Detailed screens |
| Prototype | Demonstrate behaviour | Clickable experience |
| Testing | Identify usability problems | Test findings |
| Handover | Support development | Specifications and assets |
What should businesses prepare before a UI/UX project?
A project moves more efficiently when the business can provide clear information.
Useful materials include:
- Business objectives
- Target users
- Customer feedback
- Website or app analytics
- Current pain points
- Competitor examples
- Brand guidelines
- Required features
- Technical limitations
- Existing product access
- Support enquiries
- Project deadlines
- Budget range
Businesses should also identify the main actions users need to complete.
For example:
- Request a quote
- Purchase a product
- Complete onboarding
- Upload a file
- Book an appointment
- Use a core feature
Clear objectives help the designer focus on meaningful improvements rather than making visual changes without a wider purpose.
UI/UX project preparation checklist
Before starting, prepare:
- Product goal
- Target audience
- Key user tasks
- Current problems
- Existing data
- Customer feedback
- Required features
- Technical platform
- Brand assets
- Competitor references
- Internal stakeholders
- Approval process
- Budget
- Timeline
Does UI/UX improve SEO?
UI and UX can indirectly support search performance.
Search optimisation still depends on areas such as:
- Relevant content
- Crawlable pages
- Metadata
- Internal linking
- Technical performance
- Authority
However, UI and UX can improve:
- Mobile usability
- Page structure
- Readability
- Navigation
- Accessibility
- Loading behaviour
- Engagement
- Conversion after the search visit
A page that ranks well but provides a confusing experience may fail to turn visitors into customers.
UI/UX and AI chatbots
An AI chatbot is also a user interface.
Its design should consider:
- Chat launcher placement
- Opening message
- Suggested questions
- Input controls
- Message readability
- Human handover
- Error states
- Mobile layouts
- Accessibility
- Data collection
Nertia’s AI Chatbot Maker allows businesses to customise the chatbot’s appearance, knowledge and customer journey.
The chatbot should feel like part of the website rather than an unrelated widget.
Is UI/UX being replaced by AI?
AI is changing UI and UX design, but it is unlikely to replace the complete design process.
AI tools can already help designers:
- Generate layout ideas
- Create draft copy
- Suggest colour systems
- Produce images
- Summarise research
- Create wireframes
- Build component variations
- Generate prototypes
- Analyse feedback
- Produce code
These capabilities can accelerate production and reduce repetitive work.
However, AI does not automatically understand:
- The full business context
- Customer motivations
- Internal constraints
- Brand positioning
- Ethical risks
- Technical limitations
- Accessibility requirements
- Commercial priorities
A generated interface may look professional while solving the wrong problem.
What will AI change about UI/UX roles?
Designers may spend less time manually creating basic layouts and more time:
- Directing AI tools
- Reviewing outputs
- Researching users
- Defining strategy
- Testing experiences
- Managing design systems
- Solving complex journeys
- Working with developers
- Making ethical decisions
AI is more likely to become a standard tool within the design process than a complete replacement for professional designers.
AI-generated design vs human-led design
| AI-generated design | Human-led design |
|---|---|
| Fast initial output | Deeper understanding of context |
| Produces many variations | Prioritises the right problem |
| Useful for repetitive tasks | Interprets research and behaviour |
| Can generate generic layouts | Can create distinctive experiences |
| Requires review | Provides judgement and accountability |
| May overlook accessibility | Can design around diverse needs |
| Depends on prompts and training | Can question the original brief |
The strongest approach usually combines AI efficiency with human judgement.
How AI is changing UI/UX platforms
Modern design platforms increasingly use AI to assist with:
- Wireframe generation
- Layout creation
- Content generation
- Image production
- Component suggestions
- Translation
- Prototype creation
- Design-system management
- Developer handover
AI can help teams move beyond a blank canvas more quickly.
However, generated outputs should still be reviewed for consistency, accessibility and usability.
How to choose a UI/UX designer
When choosing a UI/UX designer or agency, look beyond the appearance of the portfolio.
A visually polished portfolio does not automatically demonstrate strong research or problem solving.
Ask how the designer approaches:
- Discovery
- User research
- User journeys
- Wireframes
- Accessibility
- Responsive design
- Prototyping
- Testing
- Developer handover
Review relevant experience
Designing a marketing website is different from designing:
- A SaaS dashboard
- Mobile application
- Ecommerce checkout
- Booking system
- Customer portal
- Internal business platform
Review whether the designer understands products with similar users and complexity.
Ask for the thinking behind the work
A strong case study should explain:
- The original problem
- The target user
- Research findings
- Design decisions
- Challenges
- Testing
- Results
A final screen alone does not show whether the designer solved the right problem.
Confirm the deliverables
Ask whether the project includes:
- Research
- User flows
- Wireframes
- Desktop designs
- Mobile designs
- Prototype
- Design system
- Developer handover
- Testing
- Post-development review
Questions to ask a UI/UX designer
- What does your design process involve?
- How do you understand the target audience?
- What research is included?
- Will you create user flows?
- Are wireframes included?
- Will the designs be responsive?
- Which screen sizes are included?
- Will you create an interactive prototype?
- How is accessibility considered?
- Do you conduct usability testing?
- How are designs handed to developers?
- Is a design system included?
- How many revision stages are included?
- What happens after development begins?
- Can you review the completed product?
Warning signs when choosing a designer
Be cautious when a designer:
- Begins detailed UI without understanding users
- Cannot explain the design decisions
- Focuses entirely on visual trends
- Ignores mobile layouts
- Does not consider accessibility
- Provides no clear scope
- Does not define revision stages
- Cannot explain developer handover
- Uses the same interface style for every client
- Promises improved conversions without measurement
UI/UX agency vs freelancer vs in-house designer
| Option | Main benefit | Main consideration |
|---|---|---|
| Freelancer | Direct contact and specialist support | Capacity may be limited |
| Agency | Wider range of skills | Higher project cost |
| In-house designer | Continuous product knowledge | Recruitment and salary commitment |
| Hybrid approach | Internal knowledge with external specialists | Requires clear coordination |
The right option depends on:
- Project size
- Complexity
- Budget
- Timeline
- Ongoing design needs
- Internal resources
How much does UI/UX design cost?
UI/UX pricing depends on:
- Number of pages or screens
- Research requirements
- Product complexity
- Number of user types
- Responsive versions
- Prototype detail
- Design system requirements
- Usability testing
- Workshop requirements
- Developer support
A small website-design project will usually cost less than designing a complete SaaS platform with several roles and complex workflows.
Common UI/UX pricing approaches
| Pricing model | How it works | Best suited to |
|---|---|---|
| Fixed project fee | Agreed scope and price | Clearly defined projects |
| Day rate | Charged according to time | Flexible work |
| Sprint | Fixed design period | Focused product problems |
| Monthly retainer | Ongoing design support | Continuous improvement |
| Embedded designer | Designer joins the product team | Growing digital products |
How do you measure UI/UX success?
Useful measures depend on the product’s goals.
Potential metrics include:
- Conversion rate
- Task completion
- Checkout completion
- Onboarding completion
- Time required to complete a task
- Error rate
- Support requests
- Customer satisfaction
- Product adoption
- Feature usage
- Customer retention
- Form abandonment
Visual preference alone is not enough to measure whether the experience works.
Create a clearer digital experience
UI and UX influence how people understand, trust and use a digital product.
UI controls the visual and interactive elements.
UX shapes the complete journey.
Both are needed to create websites and applications that feel professional, clear and easy to use.
Strong UI/UX design can help your business:
- Reduce customer frustration
- Improve conversions
- Increase product adoption
- Lower support demand
- Improve accessibility
- Create more consistent digital experiences
Nertia provides UI/UX and website design services for businesses creating or improving websites, SaaS platforms, dashboards and digital customer journeys.
Our process can include:
- Discovery
- User journeys
- Wireframes
- Responsive interface design
- Interactive prototypes
- Design systems
- Developer-ready handover
- Website development